PROJECTS

Tanglebots

Tanglebots is a workshop format for children and their families, forming a messy introduction into weaving, robotics and coding. Tanglebots are prototype/failed weaving robots (weaving is quite hard, so we start with tangles and seeing what patterns emerge). We combine harvesting components from e-waste toys (motors, gears, electronics), and using visual programming (scratch) to control these components, to create robots that make tangles.

AccessLab

The AccessLab project aims to improve access to and the judgement of scientific information, through direct citizen-scientist pairings.

Greenspace Voxels

Visualising greenspace in cities in 3D using minecraft and physical models, using voxel data from full-waveform LiDAR.

Crab Camouflage

Citizen science game developed for the Natural History Museum in London, as part of their Colour and Vision exhibition.

Red King

Turning information into sound can be a way to experience patterns in data differently in order to gain new insights. We're working with researchers at the University of Exeter to understand host-parasite evolution through sonification. When hosts and parasites are pitted against each other in simulations - and certain parameters are changed - what happens?

Sonic Kayaks

The Sonic Kayak is a musical and scientific instrument with which to investigate nature. Kayaks rigged with underwater environmental sensors generate live music from the marine world, providing the paddler with an extra dimension of senses with which to explore the underwater climate, while enabling citizens to gather important climate/environmental data.

Cricket Tales

Cricket tales is a citizen science project, developed in collaboration between FoAM and the Wild Crickets researchers. By tagging events in the cricket CCTV videos, players contribute directly to research which will determine how cricket personalities might affect their ability to cope with climate change.

UAV toolkit

The UAV toolkit is an experimental application for making use of your smartphone's sensors for airborne science. It's main purpose is using time or space based triggers to capture images with associated sensor data for further processing. We've designed it with the help of the Westcountry Rivers Trust and the University of Exeter for creating maps using drones, rc aircraft and kites.

Dazzle Bug

Dazzlebug is an open source citizen science game made with Laura Kelley and Anna Hughes at Cambridge University to see what patterns are most effective at evading capture from predators. We can then use these results to look at what visual effects these patterns have, and to see whether these patterns match up with those found on real animals in the wild.